qhull 8.0.2_3,1
math/qhull
Qhull computes convex hulls, Delaunay triangulations, and halfspaces
Description
Qhull computes convex hulls, Delaunay triangulations, halfspace intersections about a point, Voronoi diagrams, furthest-site Delaunay triangulations, and furthest-site Voronoi diagrams. It runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull.
Dependencies
- build devel/cmake-core
- build devel/ninja
Commit History
may be incomplete — full history at freebsd-ports on GitHub
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